8/22/2023 0 Comments Pcsx2 games spanish![]() ![]() simplified the mode 7 rendering code for the accurate PPU.minor speedups to SuperFX and Cx4 emulation (via object locality).added many more tooltips to explain GUI functionality.added Game Boy support for decoding Game Genie and Game Shark codes.added SNES support for decoding Game Genie and Pro Action Replay codes.the emulator now pauses on Windows when navigating the menus.simplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode).added "" indicator to the title bar when coprocessor HLE is being used.double-clicking a cheat finder result will now add the new cheat code directly.enhanced the snow effect with depth-of-field and alpha blending support.fixed an out-of-bounds memory access in the DSP core.~5% speedup by optimizing CPU memory accesses and the PPU counters.removed icarus from bsnes and merged the heuristics directly into bsnes itself.removed template integer classes from the fast PPU to make the code more portable.fixed the pseudo-hires blur emulation support with the accuracy PPU.redesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclocking.fixed the -fullscreen command-line option.added wildcard search support to the file loading window.fixed path selection dialog from sometimes appearing offscreen.restructured the settings menu to be more intuitive.added option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder).redesigned the input and hotkey settings windows to be easier to use and with clearer naming + icons.redesigned the settings and tools windows to use lists instead of tabs.added option to disable video dimming during pausing (useful for screenshots with window decorations).improved MLT_REQ Super Game Boy emulation fixes Killer Instinct to default to player 1 instead of player 2.added entropy (randomness) settings default to no randomness for movie recording (guarantees consistent playback).improved mosaic emulation for the fast PPU.improved pause and frame advance support.added multi-monitor support to Windows, Linux, and BSD.added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit highly recommended).added option to mute sound during fast forwarding and rewinding.lowered volume during fast forwarding and rewinding to reduce audio distortion.added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs. ![]()
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